Showing posts with label Kelmar. Show all posts
Showing posts with label Kelmar. Show all posts

Monday, August 22, 2011

Is Kantor worth it?

Ok folks, I had THAT game this past Saturday.

What game you ask?

The game where I noticed (after paying $20 to model a SM:Commander so I can make my own Ultramarine version of) Pedro Kantor that he is overrated. Useful? Sure. If the army is BUILT around him a la 2-3 10 man Sternguard units. Here’s the list I ran. The list below is what Josh ran from what I can remember.

HQ

Kantor
Libby (termie) Null Zone, Avenger
Elites

Termies 2LC/3TH/SS
Lanraider Crusader
Multi Melta
Extra Armor

Sternguard (9)
Rhino

Dreadnought TL Autocannons 2

Troops
Tac Squad
Rhino/ Multi Melta

Tac Squad (5)
Laz/Plas Rhino

Fast Attack
Landspeeder MM/HF

Landspeeder MM/HF

Heavy Support
Predator
Autocannon/Laz Sponsons

Predator
Autocannon/HB Sponsons

Devastator Squad
4 Missile Launchers




HQ Double Daemon Prince (Warp Time)


Troops 4 sets of Plague 7 Strong with Plasma on everything he could find all in Rhinos.


HS 3x3x2 Obliterators


So we got Annihilation with 3 objectives as secondary. Deployment: Spearhead.


Josh won and decided to go first. He set up his Oblits in cover via gunline per normal with the Rhinos outfront with the DPs humping cover or Rhino.


My deployment… I threw a curveball at him. I deployed the Devs in cover and the 2 predators with Kantor and Sternguard behind the predator that was out of site. I then reserved the rest of the army.


First turn, he had two targets, the devs squad in cover or the Predator through cover. BTW, Josh is the LUCKIEST SOB I’ve ever played against. He destroyed the predator he could see on the first opening shot by rolling 4,6,6. REALLY?! F YOU IN THE A. Anyways…


My turn, I remembered to use orbital bombardment which waffled.


The rest of the game was the closest match we have ever had. He won 5-3 on KPs because I made a mistake at the end and rushed a DP with 2 members left of the combat squad (I am stupid) and waffled every attack roll on the terminators AGAIN. Jeez termies… HIT SOMETHING why don’t you. Also, I though HQs were always worth 2 points in standard KP missions (can someone clarify this?) If so, that made the score 5-4 and had I not thrown those 2 guys to wolves and had instead backed up with them it would have been 4-4.


Objectives were mine 2-contested. I waffled and let him say he had the middle objective but he was 4 inches out from it not 3.


For the entirety of the game… the sternguard had to camp an objective with Kantor sitting with his thumb in his A. Anyways… 2 HQ with Libby and special Character is basically worthless in an all comers list. For 175 points, I can get another Dakka Pred 85 + 2 attack Bikes 100 with dropping some upgrades. So think about it this way, Kantor with thumb in his A camping with sternguard that should be aggressively shooting things or take a Tank and two more tank poppers. Kantor my friends, is NOT worth it.


Luckily, his army are magnetized and the model will make an very nice Sgt with Combi/Melta :D

Wednesday, August 17, 2011

Attack Bikes

So these little bad boys look stupid don't they. I mean seriously... a side car? Anyways, I don't care for the model but they have some spiffy utility.

First, I keep reading these ARE the platform for multi-meltas. You can put MMs on several units in Codex: Space Marines.

Dreadnoughts come with them for about 105 depending on what you get else on them and don't forget the Drop Pod for 35 points if you plan on popping in armor early in the game. Plus, if dropped, don't expect to see your friend again this game.

Tac Squads can take them for free if at 10 man strength and the make a great "don't bring your vehicle near my objective" but that's about the end of the use in a tac squad.

Devastator Squads? what? Four of them and can't move and fire with that craptastic 24" range? Pass on that one.

Certain vehicles get MM but as an accessory not the main purpose of any vehicle save...

The Landspeeder!

So here is my dilemma... LandSpeeders or Attack Bikes?

Bikes have wounds (2) where Landspeeders have AV(10 Open Topped). Both will go down faster than Nvvyn on Bourbon Street give the opportunity.

So what about speed? Both are capable of 12" movement and fire.

The Landspeeder can equip the MM with an optional Heavy Flamer/Assault Cannon/Typhoon
Missile Launcher.

The Attack Bike gets a Heavy Bolter or MM.

Moving over 12" gives the Attack Bike a 3+ cover while conveying a 4+ to the Landspeeder.

However, the Landspeeder is a skimmer and go OVER terrain while the Attack Bike can hide behind it or even behind a Rhino.

I'm getting a squad of 3 Attack Bikes and I already have 2 Landspeeders, I will let everyone know what I think of them after a few games.

Can anyone say which they prefer and why?

Tuesday, August 16, 2011

Kelmar Intro


Hey guys,

I'm Kelmar and I play at the FLGS with Nyvvn. I hate to say that I started collecting Space Marine stuff nearly a year ago but this crap is expensive for me.

When I started looking to get into Warhammer 40k tabletop, I had only played Dawn of War and read Eisenhorn. I started collecting Ultramarines just to see if I could make them look like they did on the box. After watching several tutorials on YouTube, (Let me preface real quick by saying that I have painted D&D minis for quite some time before) I was ready to paint a full combat squad.

The horror you say? Ultramarines you say? Didn't I know about the Ultramarine hate and the smurf jokes? For God's sake, everyone hates Matt Ward!

In short, no I did not. I knew none of this. However, now that I do I still don't care. Ultramarines are MY army. Let me tell you, no one down here has Ultras and everyone stops to talk to me about them. I am still learning the codex in and outs and I am not much of a net lister nor do I play fluffy armies... I float along enjoying the hobby and the game.

Next up tho! My review on Landspeeders Vs Attack Bikes!